Women And Gaming: The Sims And 21st Century Learning
| Use attributes for filter ! | |
| Google books | books.google.com |
|---|---|
| Originally published | 2010 |
| Authors | James Paul Gee |
| Elisabeth Hayes | |
| Genres | Thesis |
| Date of Reg. | |
| Date of Upd. | |
| ID | 1995343 |
About Women And Gaming: The Sims And 21st Century Learning
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organize themselves into collaborative learning communities. . . .