What Video Games Have To Teach Us About Learning And Literacy
| Use attributes for filter ! | |
| Originally published | May 16, 2003 |
|---|---|
| Authors | James Paul Gee |
| Page count | 256 |
| Country | United States |
| Subjects | Education |
| Video game | |
| Reviews | www.goodreads.com |
| Published | May 16, 2003 |
| Media actions | www.worldcat.org |
| Get book actions | www.worldcat.org |
| Date of Reg. | |
| Date of Upd. | |
| ID | 2609017 |
About What Video Games Have To Teach Us About Learning And Literacy
What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.