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Total War

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Latest release Total War: Three Kingdoms
23 May 2019
First release Shogun: Total War
13 June 2000
Designers Creative Assembly
James Russell
Simon Mann
Developers Creative Assembly
Sega
Activision
Feral Interactive
GenresTurn-based Strategy
Real-time Tactics
Date of Reg.
Date of Upd.
ID909781
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About Total War


Total War is a series of strategy games developed by The Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. The first of the series, Shogun: Total War was released in June 2000.

Why weather in games is getting more realistic

Why weather in games is getting more realistic
Dec 1,2023 11:01 am

... Strategy game Total War: Pharaoh, published by Sega, continues the series tradition of building up a kingdom, managing resources and waging battles over a years-long campaign...

Russia conscription laws change, leaving some fearful of Ukraine war call-up

Russia conscription laws change, leaving some fearful of Ukraine war call-up
Aug 4,2023 8:21 pm

... It is a bare minimum figure for Russia s Total War losses, but the real number is likely to be at least twice this amount...

New Zealand seeks to exterminate predators to save native birds

New Zealand seeks to exterminate predators to save native birds
Jun 26,2023 10:00 pm

... Besides, who is Homo sapiens, that most invasive of mammalian predators and systematic destroyer of habitat, to declare Total War on creatures it brought with it? Instead of setting impossible national targets, Linklater recommends allowing communities to determine their own biodiversity goals...

Bafta Games Awards: God of War leads nominations with 14

Bafta Games Awards: God of War leads nominations with 14
Mar 2,2023 11:20 am

... " UK games studio Creative Assembly, famous for making the grand strategy franchise Total War, has earned its 16th nomination for its work on the series...

Ukraine's secret weapon - the medics in the line of fire

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... " Because if everything becomes Total War then we will become, if I may say, numb, hardened, emotionless...

Dresden: The world war Two bombing 75 years on

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Feb 16,2020 10:25 am

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Andrew Dymock charged with 12 terror offences

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Feb 16,2020 8:52 am

...An alleged neo-Nazi, who is accused of quoting Joseph Goebbels to call for Total War , has appeared in court charged with 12 terror offences...

World War Two: German president asks Poland to forgive Nazi ‘tyranny'

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... Mr Steinmeier and Mr Duda lit candles at a commemorative memorial Wielun was to show what kind of war it would be, that it would be a Total War, a war without rules, a destructive war, Mr Duda said...

Why weather in games is getting more realistic

Feb 16,2020 5:46 am

By Andrew RogersBBC Newsbeat

If it's winter where you are, you might wonder why anyone would want to simulate The Weather outside - But that's what many game developers are trying to do.

In their mission to make more realistic and immersive experiences, more studios are making wet, wild and stormy conditions a part of The Experience .

And rumours about a potential " dynamic weather system" in Grand Theft Auto 6 have got gamers talking about the possibilities.

Evaporation rates and High Pressure zones might not sound like a recipe for a Good Time , But the makers of one popular racing game would probably disagree.

Flagship Xbox exclusive Forza Motorsport made a Big Deal of advertising its complex Weather Systems when it launched its latest instalment earlier this year.

Players can race in conditions including sun, thick fog and Heavy Rain , which all affect things like visibility and how their car controls.

The Forza series aims to realistically simulate real-world driving, and creative director Chris Esaki tells BBC Newsbeat advances in mimicking weather have helped.

" If you've ever driven a car you know things are just different when it rains, " he says.

" So for us weather is such a critical part of how we build deep simulation and a rewarding set of things to master".

Chris says accurate simulation also boosts immersion.

" There's this storytelling that happens with lighting and weather, " he says.

" Those two conditions coming together can create drama, create tension. "

Chris, who studied Environmental Science before becoming a games developer, says the Next Generation of games will be able to take things even further, more closely copying how weather forms in our real world.

" Things like evaporation rates, low and High Pressure zones and cloud formation and what that actually means for the gameplay experience and how immersive that world can be. "

While driving games might seem the obvious choice for advanced weather tech, other genres have been employing it too.

Strategy Game Total War : Pharaoh, published by Sega, continues the series' tradition of building up a kingdom, managing resources and waging battles over a years-long campaign.

Weather has always been one of the obstacles to player progress, But British developer Creative Assembly says it's ramped things up in the latest instalment.

Where previous Total War games would rotate conditions based on historical records, the dynamic system in Pharaoh introduces more randomness.

According to The Game 's battle designer Bozhidar Staykov, who's based at the developer's studio in Sofia, Bulgaria, this leads to more varied scenarios as conditions change mid-battle.

" One moment it can be really sunny, normal weather, " he says.

" And The Next moment, a sandstorm can happen. And generals will have to improvise and adapt to the new situations that are happening on The Battlefield . "

Bozhidar says The Weather also interacts more realistically with The Environment , affecting the terrain of the maps in real-time.

Players might find that visibility suffers, missiles suddenly aren't as effective or whole platoons of soldiers find themselves stuck in muddy ground due to a downpour.

" The terrain changes where it used to be dry land, where you could manoeuvre and now it's mud, it's harder For You to manoeuvre, " he says.

But what does it mean for players?

Todd, known as Lionheartx10 to his 12,000 Twitch followers, is a Big Fan of the Total War franchise and regularly streams his battlefield decisions and empire-building.

Overall he's in favour of The Changes in Pharaoh, But says it's important that accuracy doesn't Get In The Way of fun.

" There's always got to be a balance between the realism of what you're trying to inject into these games in terms of mechanics, But also not bog down the players, " he says.

Lionheart also thinks more accuracy in a series like Total War " potentially inspires further learning and education".

" I don't think you often hear people say education and gaming in the same sentence, But that's very much what you can Get Out of these experiences, " he says.

Playing Total War games from a young age inspired Lionheart to find out more and study Medieval History at university.

" It really built up this huge passion to learn more about the settings of these games that I was playing and enjoying, " he says.

Prof Anne Lawrence-Mathers, from Reading University, specialises in the history of meteorology and magic, and isn't surprised weather is becoming a bigger deal in games as the topic has always fascinated us.

And when it's used in a historical context, she says it can " challenge some of The General ideas that people in The Past were basically less clever than us".

" There were astronomers there, observing The Skies and making records on clay tablets for centuries, " she says.

Even thousands of years ago, people would track the paths of particular planets and stars, " and what kind of weather accompanied those things being visible in the sky" says Prof Anne.

" One thing that keeps striking me is how important weather forecasts have always been no matter how far back you go in The Past . "

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Source of news: bbc.com

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