The Sims photograph

The Sims

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Latest release The Sims 4: Get Famous
November 15, 2018
First releaseFebruary 4, 2000
GenresLife Simulation Game
Designers Will Wright
Robin Hunicke
Matt Goss
Developers Electronic Arts
Maxis
G5 Entertainment AB (publ)
Date of Reg.
Date of Upd.
ID617749
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About The Sims


The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video games series of all time.

Computer games: More than a lockdown-distraction

Apr 18,2020 11:03 pm

Games like Animal Crossing have planned had a strong social element

Chris Conway , a surprise party for a roommate, and that was The Plan , until 20 March, when Oregon Governor said, all the inhabitants to stay At Home .

no one was going to, unless absolutely necessary, because of the Covid-19-pandemic, so Mx Conway and her friends had to be creative.

they instead decided to throw a party in an online video game, Animal Crossing : New Horizons , which happened to be released for the Nintendo switch to stay on the same day as Oregon-at-Home .

meeting on a Sunday Evening as a colourful in-game characters, hung friends, chatted with one Another and explore the virtual world. A world free of Corona Virus.

"It was really nice to just go to The Game and hang out with each other," Mx, Conway says. In Animal Crossing , players can instruments in a variety of activities, from fishing to playing music.

That is, it must not have been far from the only social event in Animal Crossing since it was released. Some have even met up for dates in The Game .

With restaurants, bars, leisure centres and other establishments closed in many parts of The World , the people to find creative ways to social connections and have fun even though you are stuck At Home .

Gather together in play is an option for friends during the lockdown

Weekly game sales between 40% and 60% increased, according to analysts at Futuresource. Much of it was supported by the release of Animal Crossing and other new titles such as Call of Duty: Warzone, which will allow it to meet people, get into The Game .

Gamers are also connecting more and more Time In virtual worlds and with more internet bandwidth.

For many of the games are not only a way of connection with the quarantine for friends, they are also alternate universes where the reality of the pandemic can be temporarily forgotten.

Tag, Mx Conway is a delivery driver for a wine merchant.

"We have ourselves as fundamentally classified retail so we are still open," she said.

Although the bars and restaurants are not more buying of the stock, shops that sell alcohol to The Public in much larger orders than usual. After a long day at work, a waves online weekend in Animal Crossing .

"It's been really wonderful, just my time after work a little more structure," says Mx-Conway.

Today, there are hundreds of games with gigantic worlds, which will allow people, online. Eve Online , for example, contains 7,800 star systems, where players can cooperate or fight against each other.

Hilmar Pétursson, CEO of Ccp Games , has seen a significant increase in the demand for its games

Hilmar Pétursson, CEO of Ccp Games , Eve Online , told The Bbc that the company had previously recorded approximately 7,000 new accounts per day, And Then , on 14 March, the jumped to 11,000.

The increase coincided with The Announcement of a lockout in Spain and followed the country-wide lockdown in Italy, on 9. March.

"Our Game is known to be a very social game," he says. "Netflix and all of that is good for the time, but that doesn T really give you a social context. And the people desire a social context. "

Eve Online is a challenging game, he adds, which forces people to work together to overcome various challenges, in social groups, which helps to forge the players friendships.

In a time when there are so many restrictions on turning to the daily life, the people, in order to satisfy the games in the order in which certain basic psychological needs, says Prof Andrew Przybylski of the Oxford Internet Institute .

friendships are forged, in games such as Eve Online , says its owner

socializing is the need of such, but so will the feelings of being in control, and an option to have about what you are doing. Games don't offer that, though the physical spaces around us currently.

Prof Przybylski himself, diving back in to games, he copes, when he was still in the school, including Starcraft and Age Of Empires II.

He can still remember How To win when playing against the computer, and it is this familiarity that makes it comforting distractions.

"the sense of efficacy, sense of control over my environment, is something that this crisis has fundamentally robbed me of," says Prof Przybylski.

games, he notes, are not designed to meet all of our needs. You are not perfect substitutes for meeting face-to-face, for example. You may also not be available to pay people so easily. But for those who can and you play games offer a pause for breath.

"This is about meeting people where they are," says Prof Przybylski. "It is not a panacea. "

Another player who has tried to distraction in virtual worlds, Sarisha Goodman, An Education and sociology student at the University of Birmingham, who lived at the time back Home in London.

"When I was a teenager, I just went to play when I was really overwhelmed, this is something I've done," she explains.

your games of choice is The Sims 4 and Animal Crossing are. She says, you might want to play The Sims until 03:00 on most days, if you. It is a simulation game that allows The Player to create characters and furnish their houses. You can then observe how these characters interact with each other.

"We don't have the Normal Life , it is nice to see, to form even if it is in a game," says Ms. Goodman. Sometimes they used the smartphone app in-House to speak to the Party at the same time, friends are online while playing.

As a student in the Third Year , Mrs Goodman has not had time to play for months. Now she is glad to have you. She already has some online lectures for the course of study, and begins work on their dissertation. But apart from that, Uni life has settled, more or less, on ice.

It was, there was a significant increase in the gaming since Covid-19 to spread, confirmed Morris Garrard, in the case of market analysis firm future source.

"We are seeing especially strong uptake in social games, the games like Fortnite and Call of Duty: Warzone," he says.

The volume of games sold each week has increased by between 40% and 60%, and players will be expected to spend significantly more time playing games than Last Year , as a result of the stay-at-Home -requirements.

In China has seen The Game in honor of the kings, with an increase in demand

Similar trends have been discovered in China, where Covid-19 was first detected. The mobile game adds to the honor of the kings, for example, clocked a 20% increase in revenue for in-game purchases in February, Mr Garrard.

Steam is a PC game distribution service, counted recently, 23. 8 million gamers are playing different games at the same time Worldwide and the highest in the case of Steam, the 17-year-old history.

This is a growth of around 15% in two weeks, says Tomas otter Beck at Redeye, an investment bank.

games that can be played online, with more broadband data. US network Verizon a 75% increase in gaming traffic, in mid - March reported.

"We can expect a 100% increase, compared to pre-Covid-19, in the data usage, the report," says Mr otter Beck.

But the Prof Przybylski warns that in such distressing times, people need help beyond what can offer virtual worlds. Game companies should, he proposes, will make it easy for plagued gamers to contact support services if needed.

"you need to contact information for people in crisis on their platforms," he explains. "So, when people need something, that's not Animal Crossing , you can get to it. "



self-isolation, coronavirus pandemic, fortnite, gaming, social distancing

Source of news: bbc.com

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