Synthetic Worlds: The Business and Culture of Online Games photograph

Synthetic Worlds: The Business And Culture Of Online Games

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Originally published November 2005
Authors Edward Castronova
GenresNon-fiction
Date of Reg.
Date of Upd.
ID2223746
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About Synthetic Worlds: The Business And Culture Of Online Games


From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. . . .

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