Innovators' Marketplace: Using Games to Activate and Train Innovators photograph

Innovators' Marketplace: Using Games To Activate And Train Innovators

Use attributes for filter !
Google books books.google.com
Originally published June 29, 2012
Authors Yukio Ohsawa
Yoko Nishihara
Date of Reg.
Date of Upd.
ID2296347
Send edit request

About Innovators' Marketplace: Using Games To Activate And Train Innovators


This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. . . .

Related Persons

Next Profile ❯