Fallout 2
| Use attributes for filter ! | |
| Initial release date | 1998 |
|---|---|
| Developers | Black Isle Studios |
| The Omni Group | |
| Writer(s) | Tim Cain |
| Scott Campbell | |
| Producers | Brian Fargo |
| Fred Hatch | |
| Composers | Mark Morgan |
| Platforms | Microsoft Windows, Macintosh operating systems |
| This game has the same other aspects as other fallout games except from a more of third‑person Diablo‑type game. . . . | |
| macOS | |
| Microsoft Windows | |
| Mac operating systems | |
| Classic Mac OS | |
| Release date | 1998 |
| Engine | Proprietary Engine |
| Fallout Engine | |
| Cvg genre | Role-playing Video Game |
| Adventure game | |
| Designers | Feargus Urquhart |
| Chris Avellone | |
| Matthew J. Norton | |
| Date of Reg. | |
| Date of Upd. | |
| ID | 858121 |
About Fallout 2
Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout, featuring similar graphics and game mechanics.