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Dota 2

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Initial release dateJuly 9, 2013
Developers Valve Corporation
Designers IceFrog
GenresMultiplayer Online Battle Arena
Publishers Valve Corporation
Engine Source 2
Date of Reg.
Date of Upd.
ID682851
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About Dota 2


Dota 2 is a multiplayer online battle arena video game developed and published by Valve Corporation. The game is a sequel to Defense of the Ancients, which was a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne.

Esports: How can they keep growing in 2023?

Feb 16,2020 5:28 am

By Steffan PowellGaming reporter

Whether you know your " split-push" from your " powerspike" or not, it's difficult to miss the ever growing popularity and influence of esports.

With hundreds of millions playing and watching worldwide, brand partnerships with the likes of Gucci, BMW and Coca Cola, and a showcase at the Commonwealth GamesContent ='JJ Lin'> - it seems that 2022 has been another successful year for competitive gaming.

So What do traditional sport's noisy younger siblings have planned to keep that upward trajectory going in 2023?

For those who are still a little unsure, esports refers to a range of different Video GamesContent ='JJ Lin'> that are played competitively by professionals across The WorldContent ='JJ Lin'> . Often hosted in stadiums, events are televised and draw big audiences to watch. The esports market is estimated to grow to be worth $1. 9bn (£1. 4bn) by 2025.

Dominic Sacco, founder of the Esports News Uk argues that before continued growth and bigger audiences, the industry first has to come to terms with some fundamental changes to how much of it will be organised in future.

" At the start of 2022 a group backed by the Saudi Arabian government bought two of the biggest esports tournament operators in The WorldContent ='JJ Lin'> , ESL and FaceIt, " he explains. " I think we'll see more of this happening and it will be a big trend in 2023 and probably beyond".

That deal and is only The BeginningContent ='JJ Lin'> with the Saudi government-backed Savvy Gaming group saying that They want to invest $38bn (£31bn) to transform the country into a global esports hub by 2030.

Sacco explains The DealContent ='JJ Lin'> has split the esports community, with some welcoming the investment as a way to boost growth, But adds: " There's some LGBTQ talent wary of flying to events in Saudi ArabiaContent ='JJ Lin'> , many others in the community have also said They feel uncomfortable going Out ThereContent ='JJ Lin'> , and a Rocket LeagueContent ='JJ Lin'> team refused to take part in an event there Last SummerContent ='JJ Lin'> . "

Saudi ArabiaContent ='JJ Lin'> has been accused - investing lots of money in popular sport, Like buying Newcastle Football Club or setting up the new LIV golf tour. Some say it's being done in order to deflect attention away from its Human RightsContent ='JJ Lin'> record.

Sacco says that some in the esports community feel Like something similar is happening with them, which is taking some of the energy and enthusiasm out of The SceneContent ='JJ Lin'> .

If the trend continues as expected then players, presenters, commentators and event organisers could be spending more of their Time In 2023 having serious ethical conversations about which events to attend. If the infighting caused by the to go by, it's sure to dominate conversation for a long time.

Cultural relevance

For Naz Aletaha, the Global Head of League of Legends (LoL) Esports, The Key to growth in 2023 and beyond is about not forgetting their core fanbase while going out In SearchContent ='JJ Lin'> of new audiences. The grass isn't Always GreenerContent ='JJ Lin'> on The OtherContent ='JJ Lin'> side.

Instead, she says, it's about creating Content that is " hyperserving" the existing community while at the same time giving others a reason to care about the sport.

" The primary focus for us will always be the existing audience, " Aletaha explains. " Of course to grow we also want to lower the barriers to entry, we want to make the sport as entertaining and as accessible as possible. So I'd say our secondary target audience is people who play or know of LoL But that may not be actively engaged in the esports side of it. "

LoL enters its 13th season in 2023 and is considered one of the big three esports alongside Dota 2 and Counter Strike. Its World Championships in 2022 saw players competing for a slice of the £1. 8m prize pool.

The NumberContent ='JJ Lin'> and size of that potential audience is significant. Aletaha says there have been " over 600,000,000 people who have played and continued to play LoL" - Plenty of potential people to keep pumping up viewing figures.

Everything Aletaha and her team do is targeted at making their sport as appealing as possible for Those PeopleContent ='JJ Lin'> because They already know their game, They know The RulesContent ='JJ Lin'> and They know The UniverseContent ='JJ Lin'> .

Their main vehicle for converting that crowd into more committed esports followers is their annual World Championship event, what Aletaha describes as their " North Star".

Worlds, The LeagueContent ='JJ Lin'> of Legends equivalent of the Super BowlContent ='JJ Lin'> , had Lil Nas X perform in 2022, and the LoL boss argues it's the stories that big events Like this create that will continue to Draw In more casual followers.

The TargetContent ='JJ Lin'> , she says, which is unlikely to be achieved in 2023, is to make the annual event as big as something Like the World CupContent ='JJ Lin'> , not talked about only for The Action Content ='JJ Lin'> - But " because They 're just such culturally relevant moments".

" I think this is The NextContent ='JJ Lin'> step for us is really introducing the players for who They are and what They believe in, " Aletaha says.

" Why should this audience care about some of our top players Like Lee 'Faker' Sang-hyeok and Kim 'Deft' Hyuk-kyu? And all these players around The WorldContent ='JJ Lin'> . There are so Many ReasonsContent ='JJ Lin'> why They should be interested in them, so storytelling, narrative building is a big focus of ours and those crescendo moments. "

Sacco agrees that set-piece events are vital for esports growth in 2023, not only for LoL But for a variety of other games in the industry as well.

He argues that hosting major esports events in the UK is The BestContent ='JJ Lin'> way to forge cultural and mainstream recognition, and while that is on the cards - he's worried that other locations are currently better placed.

" The BusinessContent ='JJ Lin'> development group London and Partners, backed by the Greater LondonContent ='JJ Lin'> Authority say They want to make London the esports capital of Europe But at The MomentContent ='JJ Lin'> we're behind places Like Copenhagen and Paris, " he notes.

" In France you've got President Macron talking about needing to do more in this space, But when It ComesContent ='JJ Lin'> to major events we're lacking a little bit so I'd Like to see our politicians get a better understanding of esports and the opportunities They create. "

Aletaha is confident in the continued trajectory of esports no matter what 2023 brings because she argues that: " What will be The RealContent ='JJ Lin'> Game ChangerContent ='JJ Lin'> is when we see generational growth.

" The notion that people enjoy sport because They know The RulesContent ='JJ Lin'> from Growing UpContent ='JJ Lin'> , and so when They turn it on They don't need a TutorialContent ='JJ Lin'> - They can just enjoy the storylines.

" So as the current generation of fans bring their children into it we will No DoubtContent ='JJ Lin'> see The AppealContent ='JJ Lin'> of the sport grow even further. "

More crossover events will follow in 2023 with traditional sporting stalwart The OlympicsContent ='JJ Lin'> hosting an esports test event in the summer.

Sacco isn't excited about this development, however. He argues that The InternationalContent ='JJ Lin'> Olympic Committee has misunderstood what makes esports so popular and should instead engage with The GamesContent ='JJ Lin'> that have thriving competitive scenes already - Like the Commonwealth GamesContent ='JJ Lin'> did in 2022.

Until They engage with those titles, he doesn't think the esports community will engage in a meaningful way with The OlympicsContent ='JJ Lin'> .

Looking at the demographics of esports fans and the IOC's wish to get younger people more interested in The OlympicsContent ='JJ Lin'> , he argues: " To quote esports commentator Paul Chaloner, The OlympicsContent ='JJ Lin'> needs esports More ThanContent ='JJ Lin'> esports needs The OlympicsContent ='JJ Lin'> . "

Whether he's right or Wrong - 2023 is set-up to be another busy and challenging year for competitive gaming.

For more gaming Content - go to Press X to Continue,



Source of news: bbc.com

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