Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice
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Published | 2016 |
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Authors | Adam Chapman |
Media actions | www.worldcat.org |
Get book actions | www.worldcat.org |
Date of Reg. | |
Date of Upd. | |
ID | 4037302 |
About Digital Games As History: How Videogames Represent The Past And Offer Access To Historical Practice
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. ...