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Agent 47

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Gender Male
Notable aliasTobias Rieper
Designed by Jacob Anderson
First game Hitman: Codename 47
Creators IO Interactive
Born Satu Mare
Creat by IO Interactive
Design by Jacob Andersen
Titl Hitman
First appearHitman: Codename 47 (2000)
Okra answer panel origin Origin
Okra answer panel salarySalary
Okra answer panel weaponsWeapons
Okra answer panel birthday Birthday
Movies/Shows Hitman: Agent 47
Played by Rupert Friend
Date of Reg.
Date of Upd.
ID530341
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Agent 47 Life story


Agent 47 is a fictional character and the protagonist/antihero of the Hitman video game franchise, developed by Danish developer IO Interactive.

Such a terrible goose top of the gaming chart

Feb 16,2020 6:46 am

Untitled goose game tells the story of a terrible goose

Against all odds, an unnamed goose has the top of the download charts on the Nintendo switch console in the UK and Australia.

It has even beaten a Nintendo own state-of-Awakening anticipated games, The Legend of Zelda: Link's.

It all started two years ago, with a photo of a goose in a common group chat. The small team of game developers discuss what the geese are so amusing.

it Was your "crazy" coloring? Your "Frown" Faces? Maybe your "honking noise"?

they decided to have the creature The Star of your next game, and released a teaser video on YouTube.

"We had very little expectation of attention," says Jake Strasser out of The House studio.

"Within a few hours, we knew something was wrong. The video had been watched, perhaps half a million times. Retweets started pouring in. We beat The Number one on Reddit That Night . We had not realized, what is on our hands. "

The developers joked about the geese in their group chat

These early Social Media attention, no doubt, the goose gave a lift. In the crowded games market, with all the ingredients for a hit is not always a guarantee for success.

"There are just too many games out, and some people who make great games need to know How To sell them," says Mike Rose , Director of a rival indie games, publisher, robots.

"If you're about the concept of your game in the form of images or simple sentence, then you on a Winner . "

Untitled goose game, The Player assumes The Role of a terrible goose and terrorises The Inhabitants of a sleepy English village.

There is no other motive than to harm the Nico Disseldorp, the work on Untitled goose, game wreak, loans with recording gamers interest.

"I think the goose character allows people to this source of mischief, many people desire, in Video Games ," he told the BBC.

"no matter how The Game , you will find a certain type of player will be looking for ways to make mischief. You can even ignore the story that is created for you to go and Do Something mischievous. In this game, you said, you go there and make as Big A mess as possible. "

objective: steal the ground Keeper of the keys

The Game was trying to mess in comparison to The Hitman series, in which the assassin Agent 47 on this evening, elaborate schemes, its objectives.

Mr Disseldorp, says The Team "definitely have a lot of The Hitman games moved", but not always intentionally.

"We wanted to play the little moments of mischief and tended in the direction of stealth, where The Player may know things that the other characters on the screen, don't know. We suspected that it is very rich in the type of humorous moments that we tried to play Our Game ," he said.

Mr Strasser says, The Format of an assassination in Hitman is similar to a prank or a joke: "It was a set-up and punchline. By removing the violence, we have the situations that exist, as a joke, just leave. "

Another important part in a hit game, a strong main character, and Mr Disseldorp, is geese stood for "expressive" and full of attitude says.

"We really do not have geese in our life here in urban Melbourne. But we have found that people living in the vicinity of goose have this very special relationship with them, they are often very afraid of geese and that seems to be very strange for us," he says. "The Relationship that people have seems to be with geese, almost Like a relationship, you would not have with a person you Like . "

target: lock the wimpy kid in a Phone Booth

Although the developer, based in Australia, put The Game in a quiet English village, which they describe as a "natural" environment for the bird.

"It seems there is something about the kind of correctness in an English village that is the antithesis of what the goose was all. If the goose was chaotic and a mess, to be The Natural foil to this people that wanted to receive you seemed to," says Mr Disseldorp.

What do The Villagers to earn their torment? Nothing, he says.

"The goose is not fair morally. The goose sits outside of human morality. You are not in trouble to do because it is The Right thing to do. You do it because you are a goose. "

the Videos from the bullshit-do bird "the perfect Social Media feed," says Mr Rose, which helped to spread the word about The Game .

"I say so many developers that the Social Media and marketing is just as important as the actual production of The Game ," he told the BBC.

"you look amazing games each week, not to get hardly any revenue, because they do a good enough job, in fact, they share it and promote The Game . "

But he said The House had created a "perfect" game for sharing on Social Media .

"Not many people would scroll past a video of a goose is terrible on Twitter. "

The Social Media response has also helped The Team decide not to call, your game.

That was just as "Untitled" goose game, and fans embraced him as an official title.

Mr Strasser says that the only other contenders for a name, Some Like It horn.

As the name of Strasser and Disseldorp mentioned giggling.

"It wasn't viable," Mr Strasser explained.

objective: steal the Laundry

So, now The Game is out, has he lived up to The Hype ?

the Reviews were generally positive, although some critics say that The Game is Too Short and too vague some of the puzzles.

Mr Disseldorp, says The Team was not too concerned with the length of The Game , which can be completed in one session.

"We knew from the beginning that we wanted The Player to progress through the village. We knew that the types of moments and characters that we wanted to have," says Mr Disseldorp.

"If we have people in our office, we started timing how long it took to play them, and they seemed to be about four hours on average. The Game seems now, some people play it faster than that. But when It Comes to The Games we play, we need not really worry if it is short or long. I think it's really nice that people can play that at the end of this thing without spending your life. "

as well as countless memes that fans have offered suggestions for what they would Like to see in The Game . But The Team says it is too early to think about a sequel.

"now we are still on the search on the next patch for The Game to fix a couple of mistakes," says Mr Disseldorp.

"It's taken everything we had, to this point, so we were not in the background zusammenbrauend a sequel just yet. "



melbourne, gaming

Source of news: bbc.com

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